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Sprited Dev Log — Day 1

Status: World engine bootstrapped. Design Doc: https://www.sprited.app/pixel-post-design-document-machi Today I wired up the first working prototype for Machi, a digital town inhabited by wandering pixel entities (promisers) that occasionally think o...

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Sprited Dev Log — Day 1 Command Palette Search for a command to run... SSprited Dev Part of seriesMachi Status: World engine bootstrapped. Design Doc: https://www.sprited.app/pixel-post-design-document-machi Today I wired up the first working prototype for Machi, a digital town inhabited by wandering pixel entities (promisers) that occasionally think or whisper to one another. Stack in play: 🧠 AI backend toggleable between OpenAI, Ollama, and a local mock ⚙️ Core simulation loop: Rust → WASM → WebWorker 🎨 Frontend: Next.js, Pixi.js for rendering 🌐 Deployed via Vercel → machi.sprited.app Live result: A blank-ish slate where 20+ little dots exist. They mutter things like “Gentle whispers.” Sometimes they just think. That’s enough for Day 1. 📦 Code: github.com/kndlt/machi #multi-agent-simulation#machi#multi-agent Comments Join the discussion No comments yet. Be the first to comment. Machi Part 2 of 41 Follow the development of Machi, a side-scrolling simulation world built to test AI agents, tile-based emergence, and the future of embodied intelligence. Coming Soon: https://machi.sprited.app Up nextImplementing Gravity into Machi Simulating Gravity in Machi Project. More from this blog Aug 15, 2026·2 min read Aug 14, 2026·3 min read Aug 13, 2026·8 min read Aug 13, 2026·4 min read Aug 12, 2026·3 min read SSprited 302 posts