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Day 2 of Sprited

Today was little bit hectic. Registered for AI Conference happening on September. Built JS port of Ant’s Art project and posted here. Built Rust port of Ant’s Art project and posted here. Started a design document for implementing gravity here. ...

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Day 2 of Sprited Command Palette Search for a command to run... SSprited Dev Part of seriesMachi Today was little bit hectic. Registered for AI Conference happening on September. Built JS port of Ant’s Art project and posted here. Built Rust port of Ant’s Art project and posted here. Started a design document for implementing gravity here. Started a design document for implementing planet generation here. Started a design document for implementing tile map here. Yup, all over the place. I will focus on iterating on MVP of Machi for tomorrow. Instead of focusing on intangible ideas, I will focus on building a prototype even if it means cutting corners. #devlog#machi Comments Join the discussion No comments yet. Be the first to comment. Machi Part 6 of 41 Follow the development of Machi, a side-scrolling simulation world built to test AI agents, tile-based emergence, and the future of embodied intelligence. Coming Soon: https://machi.sprited.app Up nextTile-based Simulation in Machi https://www.youtube.com/watch?v=dem60E_VAn0 Bootstrapped the tile map logic in Machi. The architecture is dead simple. #[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)] pub enum TileType { Air, Dirt, Stone, Water, } ... More from this blog Aug 15, 2026·2 min read Aug 14, 2026·3 min read Aug 13, 2026·8 min read Aug 13, 2026·4 min read Aug 12, 2026·3 min read SSprited 302 posts