Arcturus Vision Camera | 5K HDR Passthrough for Steam Frame Reality? Check. Introducing Arcturus Vision Camera 5K1 HDR color passthrough and more for Steam Frame™ 5K up to 72fps2 Ultra-light (<10g) HDR (10-bit) Order NowFree cancellation before September 20 1 5K = 4928x2464 (Stereo 2464x2464) 2 Passthrough: 60 FPS by default; 72–144 FPS with special config. Without With Arcturus Vision Camera Your browser does not support the video tag. Seamless Passthrough Technology Break down the barriers between virtual and physical worlds with our advanced passthrough system. See your real environment while staying immersed in your VR experience. •Live depth-corrected passthrough •Ultra-low latency •High-resolution passthrough Your browser does not support the video tag. High Resolution Mixed Reality Gaming Play games that blend into your actual environment. Sharp, full-color passthrough keeps your desk, your controllers, and your space in view — so the game world and the real world feel like one. •Real games in full-color mixed reality •Low-latency passthrough for comfortable play Game Shown: Cubism Your browser does not support the video tag. CubismPuzzling PlacesTable Space Immersive Spatial Video Recording Capture in true-to-life scale. Our cameras are spaced 64 mm — the same as typical human eyes — making your videos feel more lifelike and immersive. You haven't experienced spatial video until you've seen it in true scale with wide FOV. •Dual 32-megapixel sensors streaming at 5K capture left and right eye perspectives simultaneously •5K recording up to 60fps Your browser does not support the video tag. True-to-Life HDR Capture Record the world with the full range of light and color you actually see. Arcturus Vision Camera captures high-dynamic-range footage with vivid highlights and deep shadows, even in tricky lighting. •Wide dynamic range — bright highlights to deep shadows •10-bit color for smooth, lifelike gradients •High frame rate for fluid, true-to-motion playback SDRHDR 3D Reconstruction Scan your world. Rebuild it. Remix it. Gaussian Splatting captures every detail — then lets you reimagine what's possible. •Capture any space directly from your VR headset •Reconstruct using our tools or your favorite Gaussian Splatting software •Transform your scenes and experience them in VR Your browser does not support the video tag. Arcturus Vision Camera is certified Steam Frame Compatible. Explore Steam Frame Technical Specifications Hardware designed for the best passthrough experience and spatial video recording Sensor 2 x 32MP RGB Sony Video recording 5K (2464×2464 per eye) — max 60fps 2.5K (1232×1232 per eye) — max 120fps Passthrough Up to 72Hz2 at 5K (4928x2464) Up to 144Hz2 at 2.5K (2464x1232) Field of View 125 x 105⁺° FOV (binocular)⁺Up to 125° vertical with software updates. Color range 10-bit HDR (HLG) Focus Range 30cm to infinity Materials Curved glass, Stainless steel, Polycarbonate Weight <10g Connector Front expansion port Order Arcturus Vision Camera Spatial Video Recording Comparison Recorded Resolution Steam Framew/ Arcturus Vision Camera 5K or 2.5K2464×2464 or 1232×1232 per eye Apple Vision Pro 2200 x 2200 per eye Meta Quest 3 1280 x 1280 per eye PICO 4 Ultra 2048 x 1536 per eye Recording Frame Rate Steam Framew/ Arcturus Vision Camera Up to 120fps5K at 60fps · 2.5K at 120fps Apple Vision Pro 30fps Meta Quest 3 Up to 60fps PICO 4 Ultra Up to 60fps Field of View Steam Framew/ Arcturus Vision Camera 125 x 105⁺° FOVBinocular Apple Vision Pro 71.59° H per eye Meta Quest 3 73° H per eye PICO 4 Ultra 76.35° H per eye Bit Depth / HDR Steam Framew/ Arcturus Vision Camera 8-bit SDR or 10-bit HDR (HLG) Apple Vision Pro 8-bit SDR Meta Quest 3 8-bit SDR PICO 4 Ultra 8-bit SDR Feature Steam Frame w/ Arcturus Vision Camera Apple Vision Pro Meta Quest 3 PICO 4 Ultra Recorded Resolution 5K or 2.5K2464×2464 or 1232×1232 per eye 2200 x 2200 per eye 1280 x 1280 per eye 2048 x 1536 per eye Recording Frame Rate Up to 120fps5K at 60fps · 2.5K at 120fps 30fps Up to 60fps Up to 60fps Field of View 125 x 105⁺° FOVBinocular 71.59° H per eye 73° H per eye 76.35° H per eye Bit Depth / HDR 8-bit SDR or 10-bit HDR (HLG) 8-bit SDR 8-bit SDR 8-bit SDR Sources: Apple Vision Pro built-in capture app; PICO 4 Ultra official capture app; Quest 3 Camera API. Competitor FOV values are per eye where reported. ⁺Up to 125° vertical with software updates. Frequently Asked Questions Everything you need to know about the Arcturus Vision Camera Compatibility Which VR headsets are compatible with Arcturus Vision Camera? Technical What video quality, recording, and color modes are supported? Setup How difficult is setup? Software What software is included? Arcturus Vision Camera Order NowFree cancellation before September 20 Loading your chat… Restoring your conversation Email support